Game 03 — Craps

Learn craps before you shoot.

Craps is the loudest table on the floor and the most confusing to walk up to. Underneath the layout it's simple: a few bets that cost almost nothing, a lot that cost plenty, and one that costs nothing at all.

Craps layout with every bet's payout, shooting with five bots
01

How a roll works

The first roll of a shooter's turn is the come-out. A 7 or 11 is a natural and the pass line wins. A 2, 3 or 12 is craps and the pass line loses. Any other total, 4, 5, 6, 8, 9 or 10, becomes the point.

Once there's a point, the shooter keeps rolling until the point comes again or a 7 does. Point first, the pass line wins. Seven first, that's a seven-out: the pass line loses and the dice move on. The 7 is the most common total, 6 of the 36 ways two dice can land, so every point is more likely to lose than win.

  • Watch the puck. Black side up reading OFF means a come-out is next. White side ON, sitting on a number, marks the point.
  • The dice go clockwise. To shoot you need a bet on the pass line or the don't pass. You can always pass the dice instead.
  • Only a seven-out ends a turn. Making a point doesn't, and neither does craps on the come-out.
02

The cheapest bets on the table

The best craps game is also the plainest one. Keep your money on these and the table costs very little:

  • Pass line, 1.41%. Pays even money. A come bet is the same bet made while a point is on.
  • Don't pass, 1.36%. The pass line turned around: 2 and 3 win on the come-out, 7 and 11 lose, and 12 pushes. That push is where the house gets its edge.
  • Odds, 0%. Once your line bet has a point, you can back it with odds that pay true odds: 2:1 on 4 and 10, 3:2 on 5 and 9, 6:5 on 6 and 8. It's the only bet at the table with no house edge.
  • Place 6 and 8, 1.52%. Pays 7:6. Bet it in units of $6 so the dealer can pay it exactly.

Most Strip tables offer 3-4-5x odds: three times your flat bet on 4 and 10, four on 5 and 9, five on 6 and 8. To bet more, add odds rather than raising the flat bet. The flat always carries its edge; the odds add action at none.

03

Place, buy and the field

A place bet wins when its number rolls before a 7. It pays 7:6 on 6 and 8, 7:5 on 5 and 9, and 9:5 on 4 and 10, at edges of 1.52%, 4.00% and 6.67%. Placing the 4 costs more than four times as much as placing the 6.

A buy bet pays true odds less a 5% commission, the vig. When the vig comes out of the win, buying the 4 or 10 is 1.67% against 6.67% to place them, and buying the 5 or 9 is 2.00%. Buying the 6 or 8 is 2.27%, worse than placing them, so place those.

The field is a one-roll bet that wins on 3, 4, 9, 10 and 11 and pays extra on 2 and 12. With the 12 paying 3:1 its edge is 2.78%; where 2 and 12 both pay 2:1 it's 5.56%. Big 6 and big 8 in the corner pay even money at 9.09%, for the same numbers a place bet pays 7:6 on at 1.52%.

04

What the centre costs

The proposition bets in the middle of the table pay well short of the true odds, and most are settled every roll, so the edge comes round fast.

  • Any seven, 16.67%. Pays 4:1. The highest edge in the centre.
  • Any craps, 11.11%. Pays 7:1 on a 2, 3 or 12.
  • Hardways, 9.09% to 11.11%. Hard 6 and 8 pay 9:1; hard 4 and 10 pay 7:1.
  • The horn, 12.50%. Four units on 2, 3, 11 and 12. Only the winning part is paid.

$5 on any seven costs about 83 cents a roll on average. $5 on the pass line costs about 7 cents a decision. If you play the centre, keep it small and keep your real money on the line, the odds and the 6 and 8.

05

Bankroll and time

What a bet costs is its edge times the money you put through it. A busy table sees about 100 rolls an hour, and a pass line bet is decided about 30 times in that hour. $15 on the pass line is about $450 of action and costs about $6.36 an hour.

Odds cost nothing on average, but they make the swings bigger, and the swings, not the edge, end most short sessions. Pick the table to fit the buy-in: if the only way to play a $15 table is without odds, a $5 or $10 table with odds is the better game.

06

Rail etiquette

  • Buy in between rolls. Wait until the dice are in the middle and drop your cash on the layout. Dealers don't take cash from your hand.
  • Hands out of the landing area. When the shooter has the dice, keep your hands and chips clear of the far end.
  • Throw to the back wall. One hand, dice over the table, both hitting the back wall.
  • Don't say "seven". It's superstition, but the rail takes it seriously. Call it "big red" if you have to.
  • Tip by betting for the dealers. Put a bet for them beside yours on the pass line, or toss a chip to the stickman and call a hardway for the dealers.
At the table — Craps in Table Ready
Craps bet reference for a Las Vegas Strip table, every bet with its payout and house edge
Fig. 01 Every bet, priced
Craps payout drill: what does a $72 lay bet on the 8 pay when the shooter rolls a 7
Fig. 02 The payout drill
Roll resolution drill: point is 5, decide what happens to every bet on the layout
Fig. 03 What every roll does to every bet
In Table Ready

Practise the whole layout

Craps layout with every bet's payout, shooting with five bots
Fig. A Shoot, then call your pay
01

The whole layout, priced

Every bet on the table with its payout and house edge, so a hop bet is a decision instead of a guess.

02

Payout drills

Call the pay off each number before the dealer does, and learn where the layout makes money.

03

A coached table

Shoot the dice with five bots at the full table. The stick calls the rolls and the coach calls your bets.

04

Ten lessons, start to finish

The come-out, line bets and odds, place and buy, the don't side, props, crapless craps, bankroll and rail etiquette, each ending in a quiz.

Opening soon

Come and take your seat.

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